Herons

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Definition
Herons are half breeds of a mortal human and immortal deity.

Origin
They were made from the will of the Goddesses creator whom felt it necessary to weave into humans a more superior version of them. From his thirteen children - The Goddesses, only twelve fulfilled his wish.

About
Herons come in twelve bloodline variations that work similarly to human genetics.

In the most basic of terms, humans inherit two copies of each gene from either of their parents. Most genes are the same in all people, but a small number of genes (less than 1 percent of the total) are slightly different between people; and in an even smaller percentage of their population is the third gene that both trumps and dominates any human genes. Those with this third gene/bloodline are called Herons.

Herons are born from either two heron parents, one heron parent with a human (extremely rare possibility) or a human/heron female who has been personally inseminated by a Goddess herself.

Bloodlines
In total there are twelve viable bloodlines to hail from:
 * RE - Hails from the Goddess Rama and geographical region of Egypt
 * OG - Hails from the Goddess Odeyssia and geographical region of Greece
 * LM - Hails from the Goddess-turned-Siren Lamia and geographical region of Morocco
 * DC - Hails from the Goddess Danikja and geographical region of Croatia
 * SS - Hails from the Goddess Svala and geographical region of Scandinavia
 * MP - Hails from the Goddess Manaia and geographical region of Polynesia
 * IA - Hails from the Goddess Inala and the geographical region of Australia
 * TN - Hails from the Goddess Thandolwethu and the geographical region of Namibia
 * ZRA - Hails from the Goddess Zhi Ruo and the geographical region of Asia
 * DI - Hails from the Goddess Deeksha and the geographical region of India
 * MME - Hails from the Goddess Maysun and the geographical region of the Middle East
 * EM - Hails from the Goddess Estafani and the geographical region of Mexico

Heron Abilities
Heron abilities vary from bloodline. Some (primarily all) posses upwards of one special abilities above their inherited 'generic' genetic advancements, the bloodlines that only posses one special ability are considered the more powerful of the race and with this means a smaller more concentrated population as opposed to their 'cousin' bloodlines.

Abilities Shared:

 *  Enhanced Senses  : This includes smell, hearing, sight and touch. Their abilities are no way in comparison to their holy parent (in some cases ancestor) or other supernatural species such as vampires, werewolves and mutated phantom hunters.
 *  Impenetrable Immune System: They never get sick through human diseases, viruses, plagues etc. However they are not impervious to celestial diseases such as the Devil's Scourge or God's Smite.
 *  Enhanced Strength:  Their strength isn't that impressive in comparison to other supernatural beings but an adult, fully matured heron has the strength of five human men.
 *  Enhanced Speed:  Again, not impressive in comparison to supernaturals but still faster than the fastest human.
 *  High Intelligence and Perception:  Because of their holy blood they are born natural scholars and intellects. They are more intelligent than the smartest of humans however many downplay this ability around humans to avoid unwanted attention since it's a popular lifestyle choice of herons to live amongst humans normally.
 *  Longevity:  Ageing is dramatically slowed but they will still eventually will die. They can live past three hundred years old, although most of them never make it that far considering how often they're hunted for their blood by vampires. Physical ageing stops around forty and then they remain in that state until their death or three hundredth birthday - which ever comes first.
 *  Healing:  They have accelerated healing abilities that can heal almost any injury except limb removal or decapitation.

Dreamscaping:
RE herons can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in a dream, and promote spiritual/emotional healing within dreams.

Many RE herons tend to use their abilities non-maliciously by just simply creating a dream world to share with someone, observing a dream from the sideline or fending of nightmares for other people. However if pushed to their absolute limits these herons are very capable of doing real psychological damage to a person if they please.

This is a Class 3 Ability and is considered dangerous.

Clairvoyance:
RE herons can gain a direct visual information about an object, person, location or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and allows them to hear things at distances.

RE herons use this ability usually for search and rescue purposes, this makes them a very illusive opponent since they almost always see everything coming. Coincidentally they are also the least hunted bloodline due to being very hard to catch and/or track.

This is a Class 1 Ability and is considered potentially dangerous.

Love/Lust Manipulation:
User can sense and manipulate all the aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to physical level.

This is a Class 1 Ability and is considered potentially dangerous.

Mind Reading:
The user can sense the thoughts of other people, usually hearing them like ordinary speech, but possibly by other senses such as sight. Usually, they sense the surface thoughts (including other mental communications), but they can also learn to push farther into subconscious and memories.

This is a Class 4 Ability and is considered highly dangerous.

Death Sense
SS Herons are capable of sensing the coming of death of someone, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those whose faces the user sees.

This ability can also be manifested into forcing out death itself to those near a SS heron--very rare but still very possible.

This is a Class 4 Ability and is considered highly dangerous.

Emotional Enlightenment
DC Herons can sense and manipulate the emotions, including feelings, moods and their effects, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level.

Illusion Manipulation
DC Herons can create, shape and manipulate illusions, causing targets to see things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived. All of which are dependent on the specific heron, their age and discipline.

This is a Class 5 Ability and is considered extremely dangerous.

Pyrokinesis
Previous LM Herons can shape and manipulate fire. Depending on the substances alight, and any impurities outside, the colour of the flame and the fire's intensity will be different. They possess heat resistance and will never burn by heat or flame.

Compulsion
They also had the ability to influence and manipulate the minds of others. They can control the minds of their victims by looking them in the eyes with a hypnotic stare and bending their will with their words. Through compulsion, LM Herons can manipulate their victims into doing as they desire. They can also make a person forget certain events or implant fake memories.

This is a Class 5 Ability and is considered extremely dangerous.

Geokinesis
MP Herons can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

This ability of which they are able to control is heavily limited.

This is a Class 5 Ability and is considered extremely dangerous.

Weather Manipulation
IA Herons can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.

This ability of which they are able to control is heavily limited.

This is a Class 5 Ability and is considered extremely dangerous.

Midas Touch
TN Herons can turn whatever they touch into solid gold. The ability is turned off and on at will, with the effects irreversible.

This is a Class 4 Ability and is considered highly dangerous.